Cll speedsolving wiki. Conjugated CLL (CLL) is the placement of a U layer corner on the bottom layer with a D layer corner. The upper layer corners are now in a pseudo state and are solved relative to the U layer corner that was placed on the bottom layer. The idea of the CLL method has likely been around since the 2x2x2 puzzle was first released to the public. There are 42 algorithms used for this method. See CxLL for information about the diagrams. CLL is a 2x2 method in which you solve a layer, and then use an algorithm to solve the last layer. This step preserves the first two layers but not the last layer edges. Each method has certain restrictions that apply, and each can affect other pieces in different ways. For example, CMLL allows movement of the M layer and allows destruction of the UL and UR edges. . In 2010, while developing NMLL, James Straughan discovered a concept now called Transformation. CLL 3x3x3, algorithms for the first last layer step of the CLL - ELL approach. It is notable for its low movecount, lack of rotations, heavy use of M moves in the last step, and adaptability to One-Handed Solving. CLL (C orners of the L ast L ayer) is an algorithm set that solves the last layer corners, generally on a 2x2x2 Cube, in one algorithm, or on higher order cubes when all layers below the last layer have been completely solved. Click on an algorithm (not the camera icon) to watch an animation of it. May 19, 2024 · Edges of Last Layer, or normally ELL, is a method that solves the last layer edges of the 3x3x3 in one algorithm as the last step in the solution, normally after performing CLL to solve the last layer corners. Jan 23, 2025 · CLL (C orners of the L ast L ayer) is an algorithm set that solves the last layer corners, generally on a 2x2x2 Cube, in one algorithm, or on higher order cubes when all layers below the last layer have been completely solved. Sep 13, 2025 · Roux (French: [ʁu], English: [ɹuː] ROO) is a Rubik's cube speedsolving method invented by Gilles Roux. Feb 22, 2024 · Corners Last Layer is a group of methods collectively known as C*LL or CxLL that solve the last layer corners in one algorithm. Explore various speedcubing methods, including Corners First and others, on this comprehensive wiki page for Rubik's Cube enthusiasts. Many people who could solve the 3x3x3 puzzle were using a method that included a solved layer of corners at some point in the solve, such as corners first or layer by layer. Click here for more step details on the SpeedSolving wiki. Two of the algorithms cycle edges a certain way and the other two algorithms cycle the edges in a different way. How you solve F2L is a matter of choice but the original method (CFCE) uses cross and F2L. Within each two algorithm set the two algorithms differ in the way that they affect the orientation of the edges. In February of 2012, James Straughan Apr 19, 2021 · How you solve F2L is a matter of choice but the original method (CFCE) uses cross and F2L. Advancement In its current form, the first step contains four algorithms per CLL case. Learn the steps of the method on the SpeedSolving wiki. Roux is based on Blockbuilding and Corners First methods. 7vkxvm z0imbw7l xraul2 phvi4ml 1e1k 5wtc 5sxq zj6e aqj5 fpp1z